Chapter+6

The Challenges Part II - Technology

Real Businesses in the Virtual World - Happenings in Second Life

Play Money - Gold Farming in the Synthetic World - using in-game currency and selling it for money in the real world

eSports - Video Game Players Go Pro

Invisible Attacks - Cyber Wars and Cyber Terrorism

The Back Dorm Boys and The People Formerly Known as the Audience - advent of new technologies and services that have made it much easier and affordable for ordinary people to create, post, and share texts, images, audio and video

Challenges for Education Schools must begin teaching the skills needed for the virtual economy Schools must prepare students to live in the virtual world as competent citizens